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Block
Events related to block updates or world interaction.
Event
Description
BlockBreakEvent
Called when a block is broken by a player.
BlockBurnEvent
Called when a block is destroyed as a result of being burnt by fire.
BlockCanBuildEvent
Called when we try to place a block, to see if we can build it here or not.
BlockDamageEvent
Called when a block is damaged by a player.
BlockDispenseEvent
Called when an item is dispensed from a block.
BlockEvent
Represents a block related event.
BlockExpEvent
An event that's called when a block yields experience.
BlockExplodeEvent
Called when a block explodes
BlockFadeEvent
Called when a block fades, melts or disappears based on world conditions
BlockFormEvent
Called when a block is formed or spreads based on world conditions.
BlockFromToEvent
Represents events with a source block and a destination block, currently only applies to liquid (lava and water) and teleporting dragon eggs.
BlockGrowEvent
Called when a block grows naturally in the world.
BlockIgniteEvent
Called when a block is ignited.
BlockMultiPlaceEvent
Fired when a single block placement action of a player triggers the creation of multiple blocks(e.g.
BlockPhysicsEvent
Thrown when a block physics check is called
BlockPistonEvent
Called when a piston block is triggered
BlockPistonExtendEvent
Called when a piston extends
BlockPistonRetractEvent
Called when a piston retracts
BlockPlaceEvent
Called when a block is placed by a player.
BlockRedstoneEvent
Called when a redstone current changes
BlockSpreadEvent
Called when a block spreads based on world conditions.
CauldronLevelChangeEvent
Called when the water level in a cauldron changes
EntityBlockFormEvent
Called when a block is formed by entities.
LeavesDecayEvent
Called when leaves are decaying naturally.
NotePlayEvent
Called when a note block is being played through player interaction or a redstone current.
SignChangeEvent
Called when a sign is changed by a player.
Last modified 3yr ago
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