Player
Events for players.
Last updated
Events for players.
Last updated
Event
Description
AsyncPlayerChatEvent
This event will sometimes fire synchronously, depending on how it was triggered.
AsyncPlayerPreLoginEvent
Stores details for players attempting to log in.
PlayerAchievementAwardedEvent Deprecated
future versions of Minecraft do not have achievements
PlayerAdvancementDoneEvent
Called when a player has completed all criteria in an advancement.
PlayerAnimationEvent
Represents a player animation event
PlayerArmorStandManipulateEvent
Called when a player interacts with an armor stand and will either swap, retrieve or place an item.
PlayerBedEnterEvent
This event is fired when the player is almost about to enter the bed.
PlayerBedLeaveEvent
This event is fired when the player is leaving a bed.
PlayerBucketEmptyEvent
Called when a player empties a bucket
PlayerBucketEvent
Called when a player interacts with a Bucket
PlayerBucketFillEvent
Called when a player fills a bucket
PlayerChangedMainHandEvent
Called when a player changes their main hand in the client settings.
PlayerChangedWorldEvent
Called when a player switches to another world.
PlayerChannelEvent
This event is called after a player registers or unregisters a new plugin channel.
PlayerChatEvent
Deprecated. This event will fire from the main thread and allows the use of all of the Bukkit API, unlike the AsyncPlayerChatEvent.
PlayerChatTabCompleteEvent
Called when a player attempts to tab-complete a chat message.
PlayerCommandPreprocessEvent
This event is called whenever a player runs a command (by placing a slash at the start of their message).
PlayerDropItemEvent
Thrown when a player drops an item from their inventory
PlayerEditBookEvent
Called when a player edits or signs a book and quill item.
PlayerEggThrowEvent
Called when a player throws an egg and it might hatch
PlayerEvent
Represents a player related event
PlayerExpChangeEvent
Called when a players experience changes naturally
PlayerFishEvent
Thrown when a player is fishing
PlayerGameModeChangeEvent
Called when the GameMode of the player is changed.
PlayerInteractAtEntityEvent
Represents an event that is called when a player right clicks an entity that also contains the location where the entity was clicked.
PlayerInteractEntityEvent
Represents an event that is called when a player right clicks an entity.
PlayerInteractEvent
Represents an event that is called when a player interacts with an object or air, potentially fired once for each hand.
PlayerItemBreakEvent
Fired when a player's item breaks (such as a shovel or flint and steel).
PlayerItemConsumeEvent
This event will fire when a player is finishing consuming an item (food, potion, milk bucket).
PlayerItemHeldEvent
Fired when a player changes their currently held item
PlayerItemMendEvent
Represents when a player has an item repaired via the Mending enchantment.
PlayerJoinEvent
Called when a player joins a server
PlayerKickEvent
Called when a player gets kicked from the server
PlayerLevelChangeEvent
Called when a players level changes
PlayerLocaleChangeEvent
Called when a player changes their locale in the client settings.
PlayerLoginEvent
Stores details for players attempting to log in
PlayerMoveEvent
Holds information for player movement events
PlayerPickupArrowEvent
Thrown when a player picks up an arrow from the ground.
PlayerPickupItemEvent
Deprecated. Use EntityPickupItemEvent
PlayerPortalEvent
Called when a player is about to teleport because it is in contact with a portal.
PlayerPreLoginEvent
Deprecated. This event causes synchronization from the login thread; AsyncPlayerPreLoginEvent is preferred to keep the secondary threads asynchronous.
PlayerQuitEvent
Called when a player leaves a server
PlayerRegisterChannelEvent
This is called immediately after a player registers for a plugin channel.
PlayerResourcePackStatusEvent
Called when a player takes action on a resource pack request sent via Player.setResourcePack(java.lang.String).
PlayerRespawnEvent
Called when a player respawns.
PlayerShearEntityEvent
Called when a player shears an entity
PlayerStatisticIncrementEvent
Called when a player statistic is incremented.
PlayerSwapHandItemsEvent
Called when a player swap items between main hand and off hand using the hotkey.
PlayerTeleportEvent
Holds information for player teleport events
PlayerToggleFlightEvent
Called when a player toggles their flying state
PlayerToggleSneakEvent
Called when a player toggles their sneaking state
PlayerToggleSprintEvent
Called when a player toggles their sprinting state
PlayerUnleashEntityEvent
Called prior to an entity being unleashed due to a player's action.
PlayerUnregisterChannelEvent
This is called immediately after a player unregisters for a plugin channel.
PlayerVelocityEvent
Called when the velocity of a player changes.