Events for players.
This event will sometimes fire synchronously, depending on how it was triggered.
Stores details for players attempting to log in.
future versions of Minecraft do not have achievements
Called when a player has completed all criteria in an advancement.
Represents a player animation event
Called when a player interacts with an armor stand and will either swap, retrieve or place an item.
This event is fired when the player is almost about to enter the bed.
This event is fired when the player is leaving a bed.
Called when a player empties a bucket
Called when a player interacts with a Bucket
Called when a player fills a bucket
Called when a player changes their main hand in the client settings.
Called when a player switches to another world.
This event is called after a player registers or unregisters a new plugin channel.
Deprecated. This event will fire from the main thread and allows the use of all of the Bukkit API, unlike the AsyncPlayerChatEvent.
Called when a player attempts to tab-complete a chat message.
This event is called whenever a player runs a command (by placing a slash at the start of their message).
Thrown when a player drops an item from their inventory
Called when a player edits or signs a book and quill item.
Called when a player throws an egg and it might hatch
Represents a player related event
Called when a players experience changes naturally
Thrown when a player is fishing
Called when the GameMode of the player is changed.
Represents an event that is called when a player right clicks an entity that also contains the location where the entity was clicked.
Represents an event that is called when a player right clicks an entity.
Represents an event that is called when a player interacts with an object or air, potentially fired once for each hand.
Fired when a player's item breaks (such as a shovel or flint and steel).
This event will fire when a player is finishing consuming an item (food, potion, milk bucket).
Fired when a player changes their currently held item
Represents when a player has an item repaired via the Mending enchantment.
Called when a player joins a server
Called when a player gets kicked from the server
Called when a players level changes
Called when a player changes their locale in the client settings.
Stores details for players attempting to log in
Holds information for player movement events
Thrown when a player picks up an arrow from the ground.
Deprecated. Use EntityPickupItemEvent
Called when a player is about to teleport because it is in contact with a portal.
Deprecated. This event causes synchronization from the login thread; AsyncPlayerPreLoginEvent is preferred to keep the secondary threads asynchronous.
Called when a player leaves a server
This is called immediately after a player registers for a plugin channel.
Called when a player takes action on a resource pack request sent via Player.setResourcePack(java.lang.String).
Called when a player respawns.
Called when a player shears an entity
Called when a player statistic is incremented.
Called when a player swap items between main hand and off hand using the hotkey.
Holds information for player teleport events
Called when a player toggles their flying state
Called when a player toggles their sneaking state
Called when a player toggles their sprinting state
Called prior to an entity being unleashed due to a player's action.
This is called immediately after a player unregisters for a plugin channel.
Called when the velocity of a player changes.